Bram, the caretaker
Stone's warm on your side. I checked.
The square. He sweeps it, mends it and minds the fountain.
Some things bloom when you least expect them.
A cozy life sim set in Cora City, a river town in a valley. You play Ador, who moved here hoping a quieter life would calm him down. Mornings are for work, afternoons are for the neighbours, and somewhere up the hill lives Korien.
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A bench at the top that looks back over the roofs. Tarl comes up here on clear mornings.
A desk by the window, a laptop, a coffee going cold. Ador writes software for people in another city, and the mornings are theirs.
By lunchtime the town has other plans. A gate has come off its hinge, the inn needs bread, and there's a notice on the board that nobody else has taken.
Nothing in Cora City costs money. People pay you back in trust, a
thank-you in their own words, and now and then a packet of seeds.
The old centre still feels like a village: wildflowers between the cobbles, gardens spilling over fences, pines and blossom on the hills either side. Pick a place to read about it, or zoom in and look around.
A little tiered fountain, newer than the square around it. The water keeps its own quiet counsel.
Click a picture to see it bigger. The arrow keys flip through them.
Around forty people live here. Each has a routine, a voice, and usually something small they need a hand with. Pick someone to meet them.
Stone's warm on your side. I checked.
The square. He sweeps it, mends it and minds the fountain.
Ren keeps the fire going until the last person leaves. Five nights a week there's a game on the long table: Eleven Lamps with cards, or Pine Rise with dice. Nobody plays for money.
Monday is lamp night. Lena lights the square's eleven lamps from east to west, and once she trusts you, she'll let you walk the round with her.
At home there's a radio, five records and a kettle. Nobody carries a
phone; the one you have rings in the hall.
Up the hill, in the cottage whose gate won't stay shut, lives Korien. She's shy, observant and hard to read. She weeds the far end of the chapel garden and thinks nobody notices.
You can fix her gate before she wakes, or leave caramel bars on her step. She never has to know it was you.
The story moves at the pace of trust, not a calendar, so there are no
deadlines. Turning up too often is its own way of not listening, and the
game never rewards wearing someone down.
What's finished and what's still being built, as of 13 November 2026. Your preview build might not have all of it yet.
Cora City is now 128 by 96 tiles. New: the South Quarter with its orchard, allotments, washing green and weir pool, plus Pine Rise and a rebuilt station.
Done
A night train runs back from Larkspur, so a late trip can't leave you stranded.
Done
Warm lit windows after dark, lamps through the south, snow that settles, and seasons on the trees.
Done
She has small requests of her own now, and "Not today" is always an answer.
Done
People greet you in passing and chat among themselves, and there are animals about.
Being built
Arrange up to 24 pieces of furniture, name the cat, and fill a 36-page sketchbook.
Being built
Eleven Lamps and Pine Rise at the inn, the orchard and the hives, and a plot of your own.
Being built
A new town theme, Korien's theme, radio programmes, five records, and every sound effect redone.
Being built
A 12 or 24 hour clock, photo mode, camera zoom, controller button styles and mono audio.
Being built
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Builds for Windows, macOS and Linux. Single player.